Supporting Flipped and Gamified Learning With Augmented Reality in Higher Education
Crossref DOI link: https://doi.org/10.3389/feduc.2021.623745
Published Online: 2021-04-12
Update policy: https://doi.org/10.3389/crossmark-policy
Lu, Angel
Wong, Crusher S. K.
Cheung, Richard Y. H.
Im, Tarloff S. W.
Version of Record valid from 2021-04-12