Behavior Trees for Modelling Artificial Intelligence in Games: A Tutorial
Crossref DOI link: https://doi.org/10.1007/s40869-017-0040-9
Published Online: 2017-07-25
Published Print: 2017-09
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Marcotte, Ryan
Hamilton, Howard J. http://orcid.org/0000-0003-1475-0980
Funding for this research was provided by:
Discovery Grant, NSERC (126301)
License valid from 2017-07-25