The Bystander's Role in Cyberbullying Prevention: Immersive Learning through Gamification and the Metaverse
Crossref DOI link: https://doi.org/10.17352/tcsit.000096
Published Online: 2025-06-11
Update policy: https://doi.org/10.17352/crossmark-policy
Cristina Sanchez Romero*,
License valid from 2025-06-11