The Impact of Using a Gamified Interface on Engagement in a Warehousing Management Task: A NeuroIS Research Proposal
Crossref DOI link: https://doi.org/10.1007/978-3-030-01087-4_23
Published Online: 2018-11-04
Published Print: 2019
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Passalacqua, Mario
Léger, Pierre-Majorique
Sénécal, Sylvain
Fredette, Marc
Nacke, Lennart E.
Lin, Xinli
Grande, Karine
Robitaille, Nicolas
Ziemer, Liza
Caprioli, Tony
Text and Data Mining valid from 2018-11-04
Chapter History
First Online: 4 November 2018