Gamification in Cultural Heritage: A Tangible User Interface Game for Learning About Local Heritage
Crossref DOI link: https://doi.org/10.1007/978-3-030-15200-0_28
Published Online: 2019-06-22
Published Print: 2020
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Cesaria, Ferdinando
Cucinelli, Anna Marina
De Prezzo, Giuseppe
Spada, Italo
Text and Data Mining valid from 2019-06-22
Chapter History
First Online: 22 June 2019