Emerging Scenarios to Enhance Creativity in Smart Cities Through STEAM Education and theĀ Gradual Immersion Method
Crossref DOI link: https://doi.org/10.1007/978-3-030-25101-7_14
Published Online: 2020-02-28
Published Print: 2019
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Sanabria-Z, Jorge
Romero, Margarida
Text and Data Mining valid from 2019-01-01
Version of Record valid from 2019-01-01
Chapter History
First Online: 28 February 2020