Procedural Generation of Levels for the Angry Birds Videogame Using Evolutionary Computation
Crossref DOI link: https://doi.org/10.1007/978-3-030-35445-9_40
Published Online: 2020-02-28
Published Print: 2020
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Salinas-Hernández, Jaime
Garcia-Valdez, Mario
Text and Data Mining valid from 2020-01-01
Chapter History
First Online: 28 February 2020