Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-design Local Cultural Heritage Experiences
Crossref DOI link: https://doi.org/10.1007/978-3-030-37191-3_10
Published Online: 2020-04-08
Published Print: 2020
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Holloway-Attaway, Lissa
Vipsjö, Lars
Text and Data Mining valid from 2020-01-01
Chapter History
First Online: 8 April 2020