Exploring Experiential Spaces in Video Games: Case Studies of Papers, Please, Beholder, and Mirror’s Edge
Crossref DOI link: https://doi.org/10.1007/978-3-030-37643-7_19
Published Online: 2020-04-07
Published Print: 2020
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Çavuşoğlu, Simay Gizem
Çatak, Güven
Text and Data Mining valid from 2020-01-01
Chapter History
First Online: 7 April 2020