How Real Do You See Yourself in VR? The Effect of User-Avatar Resemblance on Virtual Reality Experiences and Behaviour
Crossref DOI link: https://doi.org/10.1007/978-3-030-37869-1_32
Published Online: 2020-03-25
Published Print: 2020
Update policy: https://doi.org/10.1007/springer_crossmark_policy
van Gisbergen, Marnix S.
Sensagir, Ilay
Relouw, Joey
Text and Data Mining valid from 2020-01-01
Version of Record valid from 2020-01-01
Chapter History
First Online: 25 March 2020