Engaging Students in Basic Cybersecurity Concepts Using Digital Game-Based Learning: Computer Games as Virtual Learning Environments
Crossref DOI link: https://doi.org/10.1007/978-3-030-41196-1_4
Published Online: 2020-06-19
Published Print: 2021
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Karagiannis, Stylianos
Magkos, Emmanouil
Text and Data Mining valid from 2020-06-19
Version of Record valid from 2020-06-19
Chapter History
First Online: 19 June 2020