Implementing Quiz Apps as Game-Based Learning Tools in Higher Education for the Enhancement of Learning Motivation
Crossref DOI link: https://doi.org/10.1007/978-3-030-76986-4_10
Published Online: 2021-09-12
Published Print: 2021
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Dreimane, Santa
Text and Data Mining valid from 2021-01-01
Version of Record valid from 2021-01-01
Chapter History
First Online: 12 September 2021