Implementation of a Digital Live-Action Gaming Experience for Interprofessional Learning and Training
Crossref DOI link: https://doi.org/10.1007/978-3-030-99634-5_20
Published Online: 2022-07-26
Published Print: 2022
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Thomas, Andre
Li, Yun
Kaunas, Christine L.
Newcomb, Marty
Carrino, Gerard E.
Greenwood, Lori D.
St. Louis, Patrick D.
Marklund, LeRoy A.
Samuel, Nephy G.
Chapa, Hector O.
Text and Data Mining valid from 2022-01-01
Version of Record valid from 2022-07-26
Chapter History
First Online: 26 July 2022