Digital Entertainment Gaming as a Site for (Informal) Historical Learning? A Reflection on Possibilities and Limitations
Crossref DOI link: https://doi.org/10.1007/978-3-031-10743-6_9
Published Online: 2022-10-04
Published Print: 2022
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Van den Heede, Pieter http://orcid.org/0000-0002-7459-701X
Text and Data Mining valid from 2022-01-01
Version of Record valid from 2022-01-01
Chapter History
First Online: 4 October 2022