Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being
Crossref DOI link: https://doi.org/10.1007/978-3-031-23161-2_256
Published Online: 2024-01-05
Published Print: 2024
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Brooks, Anthony L.
Text and Data Mining valid from 2024-01-01
Version of Record valid from 2024-01-01
Chapter History
First Online: 5 January 2024