Serious Games Design for Higher Education: Aligning Bloom’s Taxonomy, Cognitive Theory of Multimedia Learning, and Gamification for Effective Learning
Crossref DOI link: https://doi.org/10.1007/978-3-031-99961-1_10
Published Online: 2025-11-16
Published Print: 2025
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Economou, Daphne https://orcid.org/0000-0003-0885-4011
Bouki, Vassiliki https://orcid.org/0009-0002-1152-8778
Text and Data Mining valid from 2025-01-01
Version of Record valid from 2025-01-01
Chapter History
First Online: 16 November 2025