Gamification in the Metaverse: Enhancing Consumer Experience and Loyalty
Crossref DOI link: https://doi.org/10.1007/978-3-032-02365-0_7
Published Online: 2026-01-02
Published Print: 2026
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Gaurav, Kunal
Sharma, Deependra
Vats, Saumya
Text and Data Mining valid from 2026-01-01
Version of Record valid from 2026-01-01
Chapter History
First Online: 2 January 2026