Video Games and Accessibility: A Case Study of The Last of Us II
Crossref DOI link: https://doi.org/10.1007/978-3-319-08234-9_429-1
Published Online: 2021-11-24
Published Print: 2022
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Kelly, Rhiannon
Şengün, Sercan
Text and Data Mining valid from 2021-11-24
Version of Record valid from 2021-11-24
Chapter History
Received: 25 August 2021, 00:00:00
Accepted: 22 September 2021, 00:00:00
First Online: 24 November 2021