An Empirical Study on the Use of Gamification on IT Courses at Higher Education
Crossref DOI link: https://doi.org/10.1007/978-3-319-73210-7_80
Published Online: 2017-12-27
Published Print: 2018
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Barna, Balázs
Fodor, Szabina
License valid from 2017-12-27