Brain Plasticity in Older Adults: Could It Be Better Enhanced by Cognitive Training via an Adaptation of the Virtual Reality Platform FitForAll or via a Commercial Video Game?
Crossref DOI link: https://doi.org/10.1007/978-3-319-75175-7_72
Published Online: 2018-02-14
Published Print: 2018
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Bapka, Vasiliki
Bika, Irene
Kavouras, Charalampos
Savvidis, Theodore
Konstantinidis, Evdokimos
Bamidis, Panagiotis
Papantoniou, Georgia
Masoura, Elvira
Moraitou, Despina
License valid from 2018-01-01