Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research
Crossref DOI link: https://doi.org/10.1007/978-3-319-76270-8_15
Published Online: 2018-02-21
Published Print: 2018
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Kniestedt, Isabelle
Camilleri, Elizabeth
Gómez Maureira, Marcello A.
License valid from 2018-01-01