Procedural Generation of Multilevel Dungeons for Application in Computer Games using Schematic Maps and L-system
Crossref DOI link: https://doi.org/10.1007/978-3-319-77604-0_19
Published Online: 2018-05-19
Published Print: 2019
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Antoniuk, Izabella
Rokita, Przemysław
License valid from 2018-05-19