GAMIFY-SN: A Meta-model for Planning and Deploying Gamification Concepts Within Social Networks - A Case Study
Crossref DOI link: https://doi.org/10.1007/978-3-319-77712-2_130
Published Online: 2018-05-17
Published Print: 2018
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Toda, Armando M.
do Carmo, Ricardo M. C.
da Silva, Alan Pedro
Isotani, Seiji
License valid from 2018-01-01