Gamification for High-Quality Dataset in Mobile Activity Recognition
Crossref DOI link: https://doi.org/10.1007/978-3-319-90740-6_14
Published Online: 2018-05-06
Published Print: 2018
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Mairittha, Nattaya
Inoue, Sozo
License valid from 2018-01-01