Investigating the Impact of a Meaningful Gamification-Based Intervention on Novice Programmers’ Achievement
Crossref DOI link: https://doi.org/10.1007/978-3-319-93843-1_1
Published Online: 2018-06-20
Published Print: 2018
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Agapito, Jenilyn L.
Rodrigo, Ma. Mercedes T.
License valid from 2018-01-01