Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. A Study Applying Design Thinking
Crossref DOI link: https://doi.org/10.1007/978-3-319-94229-2_21
Published Online: 2018-06-29
Published Print: 2019
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Korn, Oliver
Buchweitz, Lea
Rees, Adrian
Bieber, Gerald
Werner, Christian
Hauer, Klaus
License valid from 2018-06-29