Video Games: A Potential Vehicle for Teaching Computational Thinking
Crossref DOI link: https://doi.org/10.1007/978-981-13-6528-7_14
Published Online: 2019-05-03
Published Print: 2019
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Ch’ng, Sue Inn
Low, Yeh Ching
Lee, Yun Li
Chia, Wai Chong
Yeong, Lee Seng
Funding for this research was provided by:
The Education University of Hong Kong
Text and Data Mining valid from 2019-01-01
Chapter History
First Online: 3 May 2019