Experience Design for Understanding Social Withdrawal: Employing a Live-Action Role-Play (LARP) to Learn About and Empathize with Hikikomori in Japan
Crossref DOI link: https://doi.org/10.1007/978-981-13-8039-6_36
Published Online: 2019-10-09
Published Print: 2019
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Kamm, B.-O.
Text and Data Mining valid from 2019-01-01
Version of Record valid from 2019-01-01
Chapter History
First Online: 9 October 2019