Virtual reality’s effect on parameter optimisation for crowd-sourced procedural animation
Crossref DOI link: https://doi.org/10.1007/s00371-018-1501-2
Published Online: 2018-03-24
Published Print: 2018-09
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Henshall, Gareth I. http://orcid.org/0000-0003-4850-4390
Teahan, William J.
Cenydd, Llyr Ap
Funding for this research was provided by:
Bangor University
Text and Data Mining valid from 2018-03-24
Article History
First Online: 24 March 2018