DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications
Crossref DOI link: https://doi.org/10.1007/s00371-024-03501-4
Published Online: 2024-06-07
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Tan, Yu Wei
Low, Siang Ern
Chow, Jonas
Teo, Javon
Bhojan, Anand
Text and Data Mining valid from 2024-06-07
Version of Record valid from 2024-06-07
Article History
Accepted: 16 May 2024
First Online: 7 June 2024
Declarations
:
: The authors declare no competing interests.