BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation
Crossref DOI link: https://doi.org/10.1007/s00521-021-06180-7
Published Online: 2021-06-19
Published Print: 2021-08
Update policy: https://doi.org/10.1007/springer_crossmark_policy
İnce, Murat https://orcid.org/0000-0001-5566-5008
Text and Data Mining valid from 2021-06-19
Version of Record valid from 2021-06-19
Article History
Received: 17 December 2020
Accepted: 27 May 2021
First Online: 19 June 2021
Declarations
:
: The author declares that there is no conflict of interest.