Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay
Crossref DOI link: https://doi.org/10.1007/s10055-020-00440-y
Published Online: 2020-04-02
Published Print: 2021-03
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Lavoie, Raymond
Main, Kelley
King, Corey
King, Danielle
Funding for this research was provided by:
Mitacs (Graduate Fellowship)
Text and Data Mining valid from 2020-04-02
Version of Record valid from 2020-04-02
Article History
Received: 29 July 2019
Accepted: 20 March 2020
First Online: 2 April 2020