LAU, Kung Wong https://orcid.org/0000-0003-4896-264X
Article History
Received: 19 October 2022
Accepted: 15 May 2023
First Online: 25 May 2023
Declarations
:
: The author whose name is listed immediately below certifies that he has NO affiliations with or involvement in any organization or entity with any financial interest (such as honoraria; educational grants; participation in speakers’ bureaus; membership, employment, consultancies, stock ownership, or other equity interest; and expert testimony or patent-licensing arrangements), or non-financial interest (such as personal or professional relationships, affiliations, knowledge or beliefs) in the subject matter or materials discussed in this manuscript.I, Kung Wong Lau, consciously assure that the manuscript “Learning Game Innovations in Immersive Game Environments: A Factor Analytic Study of Students’ Learning Inventory in Virtual Reality” fulfilled the Ethical Responsibilities of Authors from Springer.
: I, Kung Wong Lau, agree with the statements and declare that this submission follows the policies of Competing Interests of Virtual Reality as outlined in the Guide for Authors at I agree with the statements and declare that this submission follows the policies of ethical responsibilities of Virtual Reality as outlined in the Guide for Authors at