The role of personal dexterity and incentive gamification to enhance employee learning experience and performance
Crossref DOI link: https://doi.org/10.1007/s10111-021-00664-1
Published Online: 2021-02-02
Published Print: 2022-02
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Adhiatma, Ardian https://orcid.org/0000-0003-4870-566X
Sari, Reni Diah
Fachrunnisa, Olivia
Funding for this research was provided by:
Kementerian Riset Teknologi Dan Pendidikan Tinggi Republik Indonesia (002/L6/AK/SP2H.1/PENELITIAN/2019)
Text and Data Mining valid from 2021-02-02
Version of Record valid from 2021-02-02
Article History
Received: 30 September 2019
Accepted: 4 January 2021
First Online: 2 February 2021