A guide for making video games accessible to users with cerebral palsy
Crossref DOI link: https://doi.org/10.1007/s10209-019-00679-6
Published Online: 2019-07-23
Published Print: 2019-08
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Compañ-Rosique, Patricia
Molina-Carmona, Rafael
Gallego-Durán, Francisco
Satorre-Cuerda, Rosana
Villagrá-Arnedo, Carlos
Llorens-Largo, Faraón
Text and Data Mining valid from 2019-07-23
Version of Record valid from 2019-07-23
Article History
First Online: 23 July 2019