Classcraft: from gamification to ludicization of classroom management
Crossref DOI link: https://doi.org/10.1007/s10639-016-9489-6
Published Online: 2016-05-04
Published Print: 2017-03
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Sanchez, Eric
Young, Shawn
Jouneau-Sion, Caroline
Text and Data Mining valid from 2016-05-04