Correction to: Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education
Crossref DOI link: https://doi.org/10.1007/s10639-020-10409-8
Published Online: 2020-12-16
Published Print: 2021-05
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Lee, Juhee
Text and Data Mining valid from 2020-12-16
Version of Record valid from 2020-12-16
Article History
First Online: 16 December 2020
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