Exploring the viability of augmented reality game- enhanced education in WhatsApp flipped and blended classes versus the face-to-face classes
Crossref DOI link: https://doi.org/10.1007/s10639-022-11190-6
Published Online: 2022-07-04
Published Print: 2023-01
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Khodabandeh, Farzaneh https://orcid.org/0000-0003-2104-622X
Text and Data Mining valid from 2022-07-04
Version of Record valid from 2022-07-04
Article History
Received: 11 March 2022
Accepted: 20 June 2022
First Online: 4 July 2022
Declarations
:
: None.