Gamifying online learning: An evaluation of Kahoot’s effectiveness in promoting student engagement
Crossref DOI link: https://doi.org/10.1007/s10639-024-12800-1
Published Online: 2024-06-07
Published Print: 2024-12
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Tandiono, Rosaline https://orcid.org/0000-0002-9875-8826
Text and Data Mining valid from 2024-06-07
Version of Record valid from 2024-06-07
Article History
Received: 16 March 2023
Accepted: 17 May 2024
First Online: 7 June 2024
Declarations
:
: None.