When work becomes a game: the moral costs of gamified labor
Crossref DOI link: https://doi.org/10.1007/s10676-025-09885-8
Published Online: 2025-12-19
Published Print: 2026-03
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Kim, Tae Wan
Funding for this research was provided by:
Carnegie Mellon University
Text and Data Mining valid from 2025-12-19
Version of Record valid from 2025-12-19
Article History
First Online: 19 December 2025
Declarations
:
: The authors declare no competing interests.