Health Care Gamification: A Study of Game Mechanics and Elements
Crossref DOI link: https://doi.org/10.1007/s10758-018-9353-4
Published Online: 2018-01-29
Published Print: 2019-09
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Garett, Renee
Young, Sean D.
Funding for this research was provided by:
National Institute of Mental Health (5R01MH106415)
Text and Data Mining valid from 2018-01-29
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Article History
First Online: 29 January 2018