Gamification to Enhance Motivation and Engagement in Blended eLearning for Technical and Vocational Education and Training
Crossref DOI link: https://doi.org/10.1007/s10758-020-09466-2
Published Online: 2020-08-31
Published Print: 2022-03
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Jayalath, Janaka http://orcid.org/0000-0001-7480-8131
Esichaikul, Vatcharaporn
Funding for this research was provided by:
Skills Sector Development Programme
Text and Data Mining valid from 2020-08-31
Version of Record valid from 2020-08-31
Article History
First Online: 31 August 2020