Gamification Design in Education: What Might Give a Sense of Play and Learning?
Crossref DOI link: https://doi.org/10.1007/s10758-022-09604-y
Published Online: 2022-04-28
Published Print: 2022-12
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Fiş Erümit, S. https://orcid.org/0000-0002-7161-8903
Karakuş Yılmaz, T.
Text and Data Mining valid from 2022-04-28
Version of Record valid from 2022-04-28
Article History
Received: 7 December 2019
Accepted: 30 March 2022
First Online: 28 April 2022
Declarations
:
: No potential conflict of interest was reported by the author(s).