The Overestimation Phenomenon in a Skill-Based Gaming Context: The Case of March Madness Pools
Crossref DOI link: https://doi.org/10.1007/s10899-015-9520-7
Published Online: 2015-01-11
Published Print: 2016-03
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Kwak, Dae Hee
Text and Data Mining valid from 2015-01-11