Modelling Online Gaming Metacognitions: The Role of Time Spent Gaming in Predicting Problematic Internet Use
Crossref DOI link: https://doi.org/10.1007/s10942-020-00365-0
Published Online: 2020-07-13
Published Print: 2021-06
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Caselli, Gabriele
Marino, Claudia
Spada, Marcantonio M. http://orcid.org/0000-0003-4548-9578
Text and Data Mining valid from 2020-07-13
Version of Record valid from 2020-07-13
Article History
First Online: 13 July 2020