Using Robotics and Game Design to Enhance Children’s Self-Efficacy, STEM Attitudes, and Computational Thinking Skills
Crossref DOI link: https://doi.org/10.1007/s10956-016-9628-2
Published Online: 2016-06-04
Published Print: 2016-12
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Leonard, Jacqueline
Buss, Alan
Gamboa, Ruben
Mitchell, Monica
Fashola, Olatokunbo S.
Hubert, Tarcia
Almughyirah, Sultan
Funding for this research was provided by:
National Science Foundaton (DRL 1311810)
Text and Data Mining valid from 2016-06-04
Version of Record valid from 2016-06-04
Article History
First Online: 4 June 2016