Assessment of crowdsourcing and gamification loss in user-assisted object segmentation
Crossref DOI link: https://doi.org/10.1007/s11042-015-2897-6
Published Online: 2015-09-12
Published Print: 2016-12
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Carlier, Axel
Salvador, Amaia
Cabezas, Ferran
Giro-i-Nieto, Xavier
Charvillat, Vincent
Marques, Oge
Text and Data Mining valid from 2015-09-12