Augmented immersion: video cutout and gesture-guided embedding for gaming applications
Crossref DOI link: https://doi.org/10.1007/s11042-016-3435-x
Published Online: 2016-03-12
Published Print: 2016-10
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Nguyen, Tam V.
Sepulveda, Jose
Funding for this research was provided by:
Ministry of Education - Singapore (MOE2012-TIF-2-G-016)
Text and Data Mining valid from 2016-03-12