Gamifying collective human behavior with gameful digital rhetoric
Crossref DOI link: https://doi.org/10.1007/s11042-016-3665-y
Published Online: 2016-06-17
Published Print: 2017-05
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Sakamoto, Mizuki
Nakajima, Tatsuo
Akioka, Sayaka
License valid from 2016-06-17