Asymmetric and selective object rendering for optimized Cloud Mobile 3D Display Gaming user experience
Crossref DOI link: https://doi.org/10.1007/s11042-016-3798-z
Published Online: 2016-08-18
Published Print: 2017-09
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Lu, Yao
Liu, Yao
Dey, Sujit
Funding for this research was provided by:
National Science Foundation (CCF-1160832)
Text and Data Mining valid from 2016-08-18
Version of Record valid from 2016-08-18
Article History
Received: 30 December 2015
Revised: 27 June 2016
Accepted: 19 July 2016
First Online: 18 August 2016